"Light of the World" (Opinions, please) « Thread Started on Nov 6, 2009, 5:59pm »
------- The S p e c i f i c s
The Goal... ...of those for the cause: To try and quietly launch an assault on one city initially to secure a seat of power; from there, they will spread to other cities and attempt to take them under Special control. It is the first step towards the goal of a Special-dominated country; a place where all evolved individuals can flock to for safety and acceptance. It is something that those being persecuted by the government should understand and long for. All civilians against the cause are dispensable and all Specials who feel the same, regrettably, must be contained or destroyed. ...of those against the cause: To stop the entire thing. All lives, Specials or not, are equal and the plan is barbaric. Just because individuals have the power to take control doesn't mean that it's right to actually do it.
So, I'm rethinking putting this up right now (it'll be sometime later, probably, seeing as I just realized just how much is going on.)
Care to tell me what you think about it? Where I can improve on it and all that.
Joined: Oct 2009 Gender: Male Posts: 329 Location: Chicago, IL Karma: 6
Re: "Light of the World" (Opinions, please) « Reply #1 on Nov 6, 2009, 6:07pm »
Mmkay. So your idea for a plot is basically specials who are prejudiced against their less evolved brethren versus specials who who don't mind 'em? Less evolved brethren meaning people with no abilities, that is.
Re: "Light of the World" (Opinions, please) « Reply #2 on Nov 6, 2009, 9:24pm »
Essentially, yes.
The goal of the Specials would be to ,basically, attack one city (Odessa or Las Vegas) and to take over through force. And (if they succeed) they would then recruit more Specials to attack another city... then another, etc, etc. Alaisdair (who actually, is not a special) is organizing the whole thing because he thinks that Specials should rule the world because they have "been gifted by God himself" and he thinks that they will end all warfare and famine and such.
Re: "Light of the World" (Opinions, please) « Reply #3 on Nov 6, 2009, 9:30pm »
Just a thought, launching an assault on a city is a huge deal; not just a big, bold move but damn hard too.
What makes more sense is a multi-phased plan.
Step 1: Take control of a small backwater town, 1000-5000 population kind of place. With organisation and special powers it should be a cake walk. Establish that as your hardcore centre of control; it's small so securing it with specials makes it a veritable fortress.
Step 2: The "First Sphere Expansion" - Ideological pseudo-zionists tend to have fancy names and grand ideas for things, heance the terminology. This phase is simply to expand the perimeter of your control. One good hard push to the sourounding areas; say the local power plant, hospital, highway section, etc. The push is fast and hard, once you grab that far you stop; re-group and establish a second peremiter, this is the completetion of the First Sphere Expansion.
Step 3 Onwards: Now it is a matter of simpy repleating the ethos of step two with the "Second Sphere Expansion" and then the Third and so on untill you have established enough land to settle your population, enough resources to work with. The ultimate goal is to build your own city; God/Destiny/Evolution has given specials some incredible powers so it's only right you should use them to carve a place for yourself in the dirt and pull your own city right out of the earth.
Thats just my thinking on the subject of course; the idea is structured in a quasi-military respect, like a militia formed up on a sociological ideal. This also is rather more "shocking" a whole new city rather then taking over an existing one, this is not your grand daddys terrorism.
The multi-sphere plan is needed as not even specials could do this over night, it has to be done in easier steps; also, for the plot, as its done slowly over months (although actual expansions can happen overnight) this gives the rest of the world time to react, time to think and discuss and also get some media (but not to much) for the cause, time to rally more specials to the cause, time to garner distrust and fear from the public because we're gonna need that to hold them off / trigger a conflict.
Joined: Oct 2009 Gender: Female Posts: 332 Location: Stockholm, Sweden Karma: 8
Re: "Light of the World" (Opinions, please) « Reply #4 on Nov 6, 2009, 9:33pm »
I definitely agree with Matt about the taking the city thing. It would be extremely hard to realistically seize control of an entire city. In America you're talking a population of millions possibly, how are a bunch of specials meant to control so many people? A small little town, on the other hand.. shouldn't be too difficult.
Re: "Light of the World" (Opinions, please) « Reply #5 on Nov 6, 2009, 10:56pm »
I've always thought of Odessa as tiny, but I also have an terrible sense of judging the size of populations within a given area! Actually, your series of steps sounds far better than what I had been planning. I'd been having difficulty trying to figure out exactly HOW the Specials would gain and keep control of such large areas at a time.
I'm starting to favor the idea of starting with South Georgia and the South Sandwich Islands, actually. The estimated population is... about 20 people. That's very small, but it's a space that could fall under their control pretty quickly and quietly. Possibly Ñorquincó in Argentina which has a population of about 450.
Re: "Light of the World" (Opinions, please) « Reply #6 on Nov 7, 2009, 2:10am »
You could do both, have one or two small controlled bases around to give options on where your troops go. If all your force is centered in one area it just makes you one big target for a missile or something. And the government isn't too fond of specials right now so its a possibility.
Considering how things are going right now you might consider this a time of recruitment. Do threads with as many specials as possible to recruit them to your cause. The fact that they are being hunted will only push them toward your way of thinking.
When you have a few powerful ones on your side take over the small town, then send new specials there for orientation into the group. After the government stuff dies down, or gets bad enough that it would be cool to retaliate, then start this plot of an attack on a major city up.
Re: "Light of the World" (Opinions, please) « Reply #7 on Nov 7, 2009, 3:06am »
Spreading out is not a good idea, for maximum defensibility you want to congrate your forces in one spot.
Tactical effectiveness is about how power density, not amount; to build a strong base, you're best bet it to pick one spot only.
Bare in mind that every time you expand the perimeter you increase the amount of space you need to protect spreading out your defence line. So the bigger/more numerous you get, the far more difficult your defence becomes.
That said, islands are good; defending a coast from water is easier then defending land from more land. But, broken out across a few islands, you wanna sort out bridges and whatnot and then establisha a perimeter around the whole complex whislt also partoling the water ways as they are routes of egress.
Re: "Light of the World" (Opinions, please) « Reply #8 on Nov 7, 2009, 4:52pm »
I'll think I'll start threads soon to recruit Specials to Alaisdair's side. Once there are some allied with him, then I'll start the threads on the takeover of the islands. My two best candidates for takeover are:
Trindade and Martim Vaz Owned by Brazil Population of 42 Chain of 6 islands Area of 4 square miles Rugged terrain
South Georgia Owned by England Population of about 20 (cutting out the Sandwich islands) Area of of 1,507 square miles Cold; lots of snowfall; animal sanctuary
I'm strongly favoring towards South Georgia. Lower population for more land and, since I've decided not to use the chain of Sandwich Islands, there won't be any need for bridges that could be destroyed and have damaging consequences.
Joined: Oct 2009 Gender: Male Posts: 329 Location: Chicago, IL Karma: 6
Re: "Light of the World" (Opinions, please) « Reply #9 on Nov 7, 2009, 5:02pm »
South Georgia sounds good, IMO. I'll also be interested in maybe having my special Nicolas join, 'cause he's going all villain and whatnot! So it'd be a good move for him, just out of contempt towards a lot of things.
Re: "Light of the World" (Opinions, please) « Reply #10 on Nov 7, 2009, 10:53pm »
Yes, I say stay inside US boarders; any new established faction controlled lands outside the US can be labed a "rogue" or "terrorist" state in which case the US can just proceed to shock and awe it into oblivion. If your in the US, however, you are American citizens in public terriroty with basic rights. Americans military and government have their hands tied when a hostile force takes up inside the US made up of citizens for reasons of both military and political/media (as America will be watching every step of this if its an American territory matter, they wont care so much for foreign matters).
Re: "Light of the World" (Opinions, please) « Reply #11 on Nov 8, 2009, 1:39am »
I'm very glad to know of at least one person interested in getting their special involved! That makes me happy. I'd be glad to do a recruitment thread with your character and Alaisdair!
Anyway, if it'd be best to stay within US territories, then a good location is Attu island in Alaska (344.7 square miles; population of ~20; entirety of population in a single location.) If remaining within the US will give the plot a better chance for success, I'm all for that. Mattasaurus, you've definitely been bringing up things that I never really considered and I thank you for that a lot! Is there anything else you can think of that you think I should keep in mind with all of this?
Joined: Oct 2009 Gender: Female Posts: 332 Location: Stockholm, Sweden Karma: 8
Re: "Light of the World" (Opinions, please) « Reply #12 on Nov 8, 2009, 1:52am »
I could possibly get involved on a limited basis with my character, Aina. She isn't particularly keen, from a moral point of view, on the Government's current policy when it comes to specials, and would be willing to potentially assist a seperatist movement, if she was being paid adequately for her services.
Re: "Light of the World" (Opinions, please) « Reply #13 on Nov 8, 2009, 3:19pm »
Alaisdair is very well off, so he could indeed pay your character a good sum for her assistance!
For the grand scheme of this plan, the agenda is pretty much:
Step 1) Recruitment. Step 2) Assault on Attu Island. Step 3) Establishment of Base. Step 4) Continued Recruitment. Step 5) Expansion to Agattu Island. Step 6) Establishment of Second Base. Etc, etc.
Joined: Oct 2009 Gender: Male Posts: 329 Location: Chicago, IL Karma: 6
Re: "Light of the World" (Opinions, please) « Reply #14 on Nov 8, 2009, 3:31pm »
I might wanna get my civvie Jack involved too if he gets paid. He's a hitman, a mobster, but if he's paid, he can pull a few strings, strongarm his way.
Re: "Light of the World" (Opinions, please) « Reply #15 on Nov 8, 2009, 10:08pm »
The only thing I can think of is that you need to make stratetic use of plot-devicey NPC specials if we don't have the PC specials for certain critical duties.
For example, a technopath to ensure no government surveillance (satallites, spy planes, radio chatter, etc.) picks up on the first few phases; the idea is that the government/law enforcement doesn't catch on till at least a month or two, enough time to become a more formidable stronghold.
A "sentinel Guard"; specials with super senses to stand watch over surrounding territories. Super hearing types who can hear incoming air forces jets from a thousand miles away, super vision types who can spot camoflaged special forces on the horizon, in the dark even through blizzard weather (worst case scenario for Alaska). The "Sentinal Guard" work shifts, tirelessly overwatching the external region of the stronghold to spot threats before they become a problem. Also, telepaths/empaths/psychometrics to screen people for spies and seemingly empty spaces for invisibles.
You need long-range "blaster" or "cataclysm" (large area-of-effect power) type specials to stand guard with sentinels; if they spot a jet 200 miles out, a blaster has to take it down, if ground forces roll in a cataclysm needs to hold them off if not take them out.
For logistics, you need healers and alchemists/elemental manupulators to fix people and broken machines, housing, tools and such. Also, some kind of interface between an energy special and a power generator matrix would be the ideal charge-up/supplimetary/back-up/emergancy power source to regular generators. They will also be responsable for actualy building out stronghold; walls, buildings, defences, etc.
You need to think about the amnities; running water, power, food, etc. How is it gonna be done? Where do we get food, how do we get it in? How do we make sure we're independant enough to stay of the national grid/water supply?
You need to think of the long term living aspects as well; housing, medical, barracks, trainning camps, school, etc. Adult specials will join the cause but so might teens or parents with children, whole families of specials; you need to account for the simple things as much as the nasty things.
Also, running your own mini-state means you're going to have to work out some kind of government; nothing fancy is needed but you will need something to keep order, to keep things running smoothly. One bold dictator or a ruling council? A chief executive sitting on a elected board? Police? Secret Police? Emergancy fire/medical services? You'll want a central governing enclave with succesive rings of security levels to limit direct contact; with potentialy every government and major corporation on earth with the resources and will to sneak in spies and turn our own into informants we need to make damn sure we have our own counter-inelligence in place, a world class one at that. What we lack in size and technology, we make up for in resourcefulness, careful planning and super human abilities.
Think outside the box; super-smart special builds techology to boost others powers perhaps, combine the effects of multiple powers to achieve new results (i.e. a dozen shield raisiers + a dozen cloakers = town-sized invisibility shield?). You're gonna need absolutley anything and everything we've got to hold a edge against the outside worlds 21st technology.
This seems excessive but if a gang of some hundred or more specials are going to annex, establish and defend an independant settlement and potentialy hold their own against the rest of the world then you have to make sure that that they are up to the challenge. Keys to success are thought out plans, redundancies and back-up plans.
In hindsight, I should really build a super-smart special to help you guys put this all together in the RP.
« Last Edit: Nov 8, 2009, 10:22pm by Mattasaurus »
In hindsight, I should really build a super-smart special to help you guys put this all together in the RP.
I wholeheartedly agree with this sentiment. [/hint]
In any case, I'll now proceed to try and organize some recruitment threads. Anyone who is interested in getting specials/civilians involved are welcome to send me a message so that we can organize when and where the thread will be and I'll send Marc and Eevi messages about the characters they've said they might be interested in getting involved.